View Full Version : FanT servers - what's the plan?
Jatoba Bokken
13th January 2012, 03:41 AM
Well I guess this post is pretty much directed at Andy and to some extent Rices, and I want to preface it by acknowledging it's your dime and ultimately you can do what you like.
However...
I really dig this community and have the most fun hanging out on TS getting "dem kills" but this metro thing is killing me.
The general consensus amongst the majority of FanT TS players (ie the core FanT group) is that metro is a terrible 64 player conquest map - and both servers have it on rotation, one being entirely dedicated to it.
This may be a popular server but I'm finding it harder and harder to convince good players to come online for longer than half a round. Rage quits are pretty standard.
Is this server/map setup going to be the ongoing format of FanT on BF3?
Is there anything we can do to change it? I think the core group would be happier to come on and play longer and as a group if there were better maps and modes (rush???) on offer - that will probably mean however that the server isn't full 24/7 and the FanT community would actually have to foster some enthusiasm from the larger BF3 community as a whole to get away from metro-style gameplay.
I dunno Andy, if you can give us some insight to your goals for the server that would be much appreciated.
Achimee
13th January 2012, 08:51 AM
I fucking agree, put on some vehicle maps, at least caspian 24/7 instead of metro filth. or caspian + kharg cos too scared to put back to karkland maps. OR PUT ON SHARQI AND THOSE 2 PLOXXXXX.
astro_ant
13th January 2012, 09:35 AM
"dem kills"
With "dat hax"
Metro is a terrible 64 player conquest map - and both servers have it on rotation, one being entirely dedicated to it.
It's not even just metro itself that is entirely the problem, its the player base that it attracts as well. Prime example playing popular maps last night with Jatoba on bazaar. We were standing near E flag getting bomb dived by about 4 MAVs. While it was pretty funny at the time, it gets pretty friggin old when those mavs catch you off guard. That and along with the 4+ mav'ers and a couple of spawn mortar fags half of the enemy team wasnt even leaving deployment.
Google conquest large maps, One NZ 24/7 caspian and Wake 24/7 are always full. If they can pull it off surely we can. Keep one popular rotation with metro so we still have one popular server thats always full, advertise the second large maps server in it. Is there some kind of stat that shows no. of BF3 players vs no who own B2K? Caspian + Wake 24/7 could be pretty cool.
But as Jatoba said, its your server so ultimately its your choice. There's only so much nade spam I can take before I go play elsewhere these days. I'd just like to see a server where all the FanTs play like the old days
Rices
13th January 2012, 10:16 AM
We're more then happy to run a map that you guys like.
Like Wake 24/7 or Caspian 24/7 or a rotation of a couple maps. But as the maps are liked by a minority which is mainly the skillful player's it is a lot harder to keep active.
If we changed the map rotation and you guys attempt to fill it during the day, then propose what map(s) you want and we will change the rotation to that.
astro_ant
13th January 2012, 11:51 AM
Bored at work on a Friday and don't feel like doing anything work related so I decided to do a little market research on whirlpool and hold a little poll to see what maps server setups appealed to most. ;)
Got quite a few suggestions, here's a few:
Wake | Oman | Caspian | SP
B2K (all) Caspian Noshahr Kharg
Anything except Operation Hetro ; Insane Crossing ; Grand Bazaar
All B2K, Caspian, Kharg, Firestorm Nostril canals
Van Damme's Pec, Car guys land, Shakka Penis in her, Capsicum Hoarder, Golfing man
(not sure what the last guy was on to come up with some of those names haha)
As for the round rotation it seems 1 round per map is more popular:
2 rounds of each with Normal or More tickets. (So both teams get a chance to attack on each map).
1 round for conquest, 2 for rush.
2 rounds with extended tickets.
1 round, large ticket count (1000+)
1 round of each map with higher tickets. (hate 10 minute rounds)
So I'm guessing given that we have a 64 player server we'd be wanting to keep it at that. So it would be best set up as Conquest large 64p, 1 rotation per map, increased ticket count
As for the maps, here's the options:
Sienne Crossing - Already in server 1 rotation
Operation Métro - Already in server 1 rotation
Grand Bazaar - Already in server 1 rotation
Damavand Peak - Already in server 1 rotation
Caspian Border - I like it, I'd put a vote toward this one
Operation Firestorm - General consensus among FanT is that it is a flaming p.o.s.
Tehran Highway - Seems to be the map that no one has any interest in since the beginning lag issues it had
Kharg Island -
Noshahr Canals -
Strike at Karkand - Bit of a love hate with this map, mostly the latter
Wake Island - Like it
Gulf of Oman -
Sharqi Peninsula -
Whats everyone else's opinion on maps?
1 map 24/7? ("Caspian 24/7")
2 map rotation? ("Caspian & Wake 24/7")
Multi map rotation ("Caspian, Wake, Oman, Sharqi")
I would definitely attempt to fill it when I play after work in the arvos. I think the key though is to make it 1 player start and have that at the end of the server name ie "Fantasybattlefield [FanT] #2 Wake & Caspian 24/7 1 player start"
Archie
13th January 2012, 01:25 PM
My problem with the 24/7 metro server is it's just attracting all the worst kind of players. I haven't seen the carnage guys on in over a fortnight, they were great fun to play with because they didn't SUCK. Instead, the vast majority of people playing on both our servers are complete and utter scrubs that all behave and play like complete amateurs. There are a million metro 24/7 servers, why do we need to be hosting yet another? It's driving away all the good players - ie, competition - and thus murdering any chance of having fun. As a lot of you have pointed out before, even though it's us against swarms of shitheads that can't play properly, this game has magical wards against the Isla style rape of BC2. Can we please stop trying to replicate it, and do something FUN instead?
Hell, why not change one of the servers to 32p Rush? Every time a group of FanT's breaks off to a server running 16/32p rush it's always a blast on every map.
Anyway, here's my opinions on each map; (+) for good, (x) for bad;
(+)Sienne Crossing - Mostly fun. Can get very dull when a spawn-lock occurs, mortar-slut central after that.
(x)Operation Métro - Worse than cancer. Never want to play it again.
(+)Grand Bazaar - Fun. Lots of room to breathe, plenty of avenues for teamwork and gay times.
(x)Damavand Peak - Very hit & miss. Can be a pain when you're on a shit team that only cares about the tunnel cap, and similar gridlocks inside the tunnel get boring fast.
(+)Caspian Border - Heinous if you're infantry, awesome fun for vehicles. Want to give it more of a chance.
(x)Operation Firestorm - Tumor-inducing shitfest.
(x)Tehran Highway - Quite like it myself, though not something I'd want to play regularly. Seems to be a server-killer.
(+)Kharg Island - Pretty damn fun. Infantry don't struggle as much as on Caspian.
(x)Noshahr Canals - 20m ceiling, imbalanced faggot-hole on Conquest. AWESOME fun on Rush though, especially with low player counts.
(x)Strike at Karkand - More like strike at cockland. Too many points, not enough focus.
(+)Wake Island - Probably one of the best maps - that is unless the US side manages to take and hold the airfield, thereby controlling all the fucking vehicles.
(x)Gulf of Oman - Meh. Too reliant on vehicles.
(x)Sharqi Peninsula - Poor balance, don't enjoy it.
astro_ant
13th January 2012, 01:46 PM
My problem with the 24/7 metro server is it's just attracting all the worst kind of players. I haven't seen the carnage guys on in over a fortnight, they were great fun to play with because they didn't SUCK. Instead, the vast majority of people playing on both our servers are complete and utter scrubs that all behave and play like complete amateurs. There are a million metro 24/7 servers, why do we need to be hosting yet another? It's driving away all the good players - ie, competition - and thus murdering any chance of having fun.
Yes, yes, yes and yes.
this game has magical wards against the Isla style rape of BC2. Can we please stop trying to replicate it, and do something FUN instead?
I dunno give me the viper on caspian or wake a good gunner on ts and a bit of ground support and I reckon we could get something going haha
Hell, why not change one of the servers to 32p Rush? Every time a group of FanT's breaks off to a server running 16/32p rush it's always a blast on every map.
Agreed rush can be nice as a change, but it just doesnt work without the lower player counts and since the guys are paying for a 64 player server I figured it would be run as one.
Caspian Border - Heinous if you're infantry
Really? Some of my best infantry experiences have been on caspian. Its awesome hanging around forest and hiltop, theres always infantry fighting over those points.
Map choice really depends on game mode, so I guess it needs to be decided whether its 64 player conq or whether theres more interest in something else.
For 64p conquest it looks like Caspian & Wake 24/7 might be a goa
Rices
13th January 2012, 01:48 PM
I could see a Wake/Caspian 24/7 server but will needa get Andy's opinion as I'm not sure if mixing B2K maps with Vanilla function correctly server wise.
Nuss
13th January 2012, 02:01 PM
My problem with the 24/7 metro server is it's just attracting all the worst kind of players. I haven't seen the carnage guys on in over a fortnight, they were great fun to play with because they didn't SUCK.
What? I spend half my time on the Metro server trying not to go negative against hordes of Unknown, Immunity and Carnage players.
Rush -----> DO FUCKING WANT!
Andrew
13th January 2012, 03:25 PM
Great discussion.
Ok I've decided what we will do.
Option 1: (32 slot for you guys, can run rush/conquest whatever.)
- Keep servers 1&2 the way they are.
- Got enough in the budget, to get a 3rd 32slot server.
- Anthony tells me exactly how to set the 3rd server up(organizes it with you guys), names/maps/whatever.
Option 2: (64slot CONQUEST for you guys, -prefer to not run 64 rush, it is not supposed to work, next patch will probs fix the glitch)
- Anthony after he finishes talking to you guys/decides, tells me exactly what you all want, names/maps/whatever.
- Depending on what you all chose, I'll decide which one of the current servers and swap it to the FanT one you come up with.
- You can also decide if my auto-balance should be kicked out.
Go for it :)
Andrew
13th January 2012, 03:35 PM
I'd probs prefer you guys decide on option 2, just because it would be easier to monitor 2 servers, less hacking issues, etc.. If you guys go option 2 now, and choose conquest to suit 64 players, and at the end of billing period, I can always get it downgraded to 32 slot, and you can change to rush in a months time(or a few more months),
If it be B2K,single map, multimap, 10rounds per map, 1 round per map, tickets, etc... auto rank balance, whatever, just get one person (e.g anthony to tell me every single detail after you guys all decide, and it will be done.
astro_ant
13th January 2012, 04:00 PM
Anthony tells me exactly how...
:eek: haha since when did I get so much say?
It should be entirely up to you and rices whether you want to start a 3rd server. I think 2 is plenty and I doubt any of us want you guys to be burdened with the cost of an extra server.
Its up to the rest of FanT to pick maps that everyone would be happy with/vote on the change.
I dont think 64 player rush works even as a concept, its just too chaotic. Even 32p is a bit much on some of the rush maps. Defenders almost always win.
Auto-balance has been working pretty good from what I've seen now that it leaves squads together - keep it
I think the best option would be to put server one back to Metro+Sienne+Bazaar (unless people liked davaman in there) so you still get your metro fix every 3rd round haha :p
And then set up the second as 64 conquest large maps. It seems as though the large conquest servers that are popular only have a couple of maps in rotation so I think that'd be the go, just need to pick which ones. I think it'd be interesting to see how popular Caspian+Wake 24/7 would be as there are servers out there running these maps 24/7. But I want to see some input from the rest of the community as well before any changes are made...if the greater population actually likes metro 24/7 so its soul purpose isn't just to be full as it was originally then keep it.
EDIT: and honestly if you don't like my/our suggestions by means if you can kindly tell me to f*** off haha.
4N4L Justice
13th January 2012, 04:19 PM
Has anyone considered simply going back to BC2 with a now cheap as chips 24/7 Isla server?
I checked it out, after spammer ran a newbie friend through BC2, the Isla rape is alive and well fellas. Seems all the decent AT4 players up and moved to BF3, the poor fools. There was nobody and I do mean NOBODY firing AT4's at the Blackhawk and the truly ordinary gunners managed to rack up between 45 to 56 kills a piece for less than a handful of deaths resulting from some seriously sub par piloting. For real, the Muppet got tracered and shot down with an rpg7, i LOL'd out of sheer shock.
Considering all the things I was looking forward to in BF3 (Prone, cover, suppression, customizable weapons) have turned out to be completely shit and useless, I'd rather go back to playing something that was at the very least a crapload of fun.
I'd also be more than happy to help admin a BC2 server in my usual diplomatic, polite and confrontation free manner. (and if u managed to keep a straight face or not lol after reading that then u must be REALLY new around here).
But all jokes aside, considering how cheap a BC2 server is these I reckon its a serious option for those of us who just can't bear the disappointment that is BF3. And that being the case I am adamant that those of us who do wish to go back to BC2 could and should fund it ourselves. That way we can give it a little distance between the current FanT BF3 brand and the "Nazi admin motherfuckers" which I'm sure all of us will be on a BC2 server.
Of course this would all depend on wether or not Andy has time and energy to set it up for us, even if he's not footing the bill for it it will still require some effort on his part and that should be well acknowledged and appreciated.
Oh and maybe we could split this off into another thread so as not to totally hijack this one.
Cheers
Justice
ChanceEXE
13th January 2012, 04:40 PM
I'd like to see a 32 player rush, don't even consider the 64 player rush nonsense.
Since the old server was a rush one why have we gone to strictly conquest?
You have 2 servers so why not one of each mode, you can have one for 64 man conquest on whatever map (Caspian is good) and the second can be a rush one, eventually I think we'd find a map with good balance and I've found most rush maps can be fun regardless of team balance, except metro and bazaar which are just terrible rush maps. Plus downgrading makes it cheaper to run.
As for the bc2 thing some of the people from the bc2 server are around from time to time, heli rape has never been easier and at4's are still fun against noob pilots. A single good pilot can ruin the game for a whole team... though that isn't anything new. 100+ on a good day if the team doesn't attack too fast.
Jatoba Bokken
13th January 2012, 04:42 PM
BC2 server with costs defrayed over FanT members
Interesting idea.
Caspian/wake 24/7 server + Infantry server
+1
And as for a bit of the old chopper rape in bf3, managed to get some playing wake 2 nights ago (in the Venom of all things) - fun times.
Archie
13th January 2012, 04:51 PM
I fully support the BC2 server idea (would be willing to pitch in for the monthly bill), as do I like the sound of Caspain/Wake then an Infantry only server.
Phaser
13th January 2012, 05:59 PM
Haven't AT4'd anything in yonks.
Andrew
13th January 2012, 06:04 PM
:eek: haha since when did I get so much say?
We need someone who is smart enough that can deal with everyone's suggestions to determine the final outcome. I havn't been bothered enough, and that's why rices saved them with metro.
BC2, yep, happy to bring ISLA back, but the exact same strict admin list/rules we have setup in BF3 will be brought back to BC2. Considering the discount I get now, it won't cost anywhere as near as much as it used to. (don't worry about helping fund it just yet, I'll get the website donation system up soon.
Plan for later tonight when I'm on my PC:
1. BF3 64SLOT #1: Exactly the same popular maps, metro,siene,bazar.
2. BF3 64SLOT #2: tell me what to set it to, choose 64 conquest initially, you can request it to be changed to 32 next month.
3. BC2 32SLOT: Fantasy island is coming back tonight. I'll run the same software as before.
I also have the domain FanTclan.com(will redirect it to this site), so we can rebrand the BF3 servers, to get more attention, and more room in the server name.
Rices
13th January 2012, 06:13 PM
With a BC2 server, would there honestly be many people consistently playing on it? It's fun bagging on BC2 cuz of BF3's polish, but BC2 has just as much polish as BF3 just without the nice 'new leather' smell.
Andrew
13th January 2012, 06:16 PM
These guys seem pretty determined, might as well give it a try. If its mostly empty in the first month, it will be gone 2nd month.
EDIT: spoke to the guys on TS, we going to get the caspian/wake going first, and see how it is going. might try bc2 in afew more days.
Gunator
13th January 2012, 08:55 PM
Haven't AT4'd anything in yonks.
Mmmmm AT4..........
Mmmmm Blackhawk
Gunator
13th January 2012, 09:24 PM
Mmmmmm AT4 into Blackhawk
Bundy
13th January 2012, 09:36 PM
was wondering why you were only geting a 32player BFBC2 server..... then I remembered why I was waiting for BF3 for so long...
cheffy10
13th January 2012, 09:53 PM
finally been so bored playin metro all the time!! and fuck yeah bring on isla!!!!!!!!!!!!!!!!!!!!!!!!!!
Archie
13th January 2012, 11:07 PM
Been having a fucking blast on the Wake/Caspian server so far, though there's a few birthing issues;
1) Not much player intake just yet; usually hangs around at least half full, might drop lower on Wake.
2) Related to the above, huge potential for server exodus' when one side is dominating on Wake. Ant, Offal and I cleared out most of the Russian team last round I played.
3) Auto-balancer doesn't seem to be working in game.
Andrew
13th January 2012, 11:15 PM
cool, next change I see and they are both empty, I'll swap both servers around with eachother, I think people who have popular maps in their history are probably more likely to join wake/caspian. And all the metrosexuals who click favourite on the 24/7 metro might like popular maps.
3) Auto-balancer doesn't seem to be working in game.
script broke, was set to very weak settings. Just fixed that up now.
astro_ant
14th January 2012, 01:45 AM
As expected the server is now empty...
It stayed half full untill about 11:30 and then tapered off from then to 1/3 full and then emptied at 12:30.
Wake can be an absolute raping for one team and it causes quite a few to leave.
There were a few good matches but it might need another map or two thrown in to make it more interesting/water down the wake rape.
Andrew
14th January 2012, 01:50 AM
Let is know if anything needs to be changed.
Good to see you guys give it a go :D:cool:
astro_ant
14th January 2012, 02:00 AM
Good to see you guys give it a go :D:cool:
Tried to keep it full by swapping to the loosing team but it still emptied
I don't think theres any saving this game to be honest... Its dying pretty quickly
228
lol, sad state of affairs for BF3. Only 10 full 64 player non hardcore servers with players in them 4 of which are 24/7 metro
Phaser
14th January 2012, 10:02 AM
Vehicle fans will play vehicle maps, inf players are going to play metro. It's the way it's gonna be in bf3 until DICE unfuck the inf vs vehicle meta game... which will never happen. Auto launchers and soflam 4 lyfe.
Bundy
14th January 2012, 11:29 AM
To be honest you guys seemed to have a pretty solid player count on whatever map roattion you were running earlier... I wouldn't be to quick to go changing things around. Pleople come back to servers which have lots of players, and have a distinguishable name, which you have.
I'd muck around on your 2nd server, but I would have left your original at whatever it was... people don't like change..
astro_ant
14th January 2012, 12:15 PM
Auto launchers and soflam 4 lyfe.
lol, when the server was starting to empty I spent the entire caspian round on the AT launcher at hilltop trying to hit helis reliving the old at4 days. If only you could aim it a little higher.
Rices
14th January 2012, 02:20 PM
What would you guys think of a NO VEHICLES server? Like 24/7 Karkand NO VECHICLES or 24/7 Bazaar NO VECHICLES or some shit.
Never been on a NO VECHICLES server on bf3 so don't know if there are many or if there very fun.
Any thoughts?
Jatoba Bokken
14th January 2012, 04:06 PM
How bout NO JETS ?
Gives the choppers a free hand, lets them serve their role more effectively. Personally I like the challenge of pulling down choppers as infantry, caspian is a blast when you're running around on the ground trying to avoid a chopper hunting for ground targets.
4N4L Justice
14th January 2012, 06:11 PM
What would you guys think of a NO VEHICLES server? Like 24/7 Karkand NO VECHICLES or 24/7 Bazaar NO VECHICLES or some shit.
Never been on a NO VECHICLES server on bf3 so don't know if there are many or if there very fun.
Any thoughts?
Ok on THIS particular subject I'm more than will to offer a rock solid opinion, backed up by over ONE THOUSAND hours of INFANTRY ONLY gameplay on Karkand (283 hours), Sharqi (189 hours) and Road to Jalalabad (578 hours) on the old ICONZ servers. And for those of you who might have even the slightest doubt, you can check out my stats right here.
http://bf2s.com/player/47170271/
Ah the benefits of having such a distinctive name.
Infantry only on Bad Jelly as we called it was fucking brilliant, long open spaces which then lead into tight urban environments, a dozen ways to get in to each flag, limited choke points. Learning the map was relatively easy and a handful of decent players on either side could really help the noobs along making one sided rapes a lot less common than now. unfortunately about the only map that is even close to this now is Road to Tehran, which is (a) Unstable and (b) Night time.
Night time maps suck ass, this is a constant law of the universe and will remain unchanged until entropy, anyone who disagrees; puffs penis, by choice.
The next closest map is kharg island, which if you think about it might not be all that bad as an infantry map, if you break to the right and skirt the coast u can avoid all the pudwackers who camp in the hills with a penis compensator, otherwise known as a sniper rifle. This will then lead into the docks area which should provide awesome medium to close quarters combat potential, then a final push into the center left where the aforementioned pudwackers might actually prove half useful in helping to defend.
With no vehicles the need for engy is utterly removed unless you want to smash the buildings with rpg's and considering the rpg / smaw clusterfuck that is seine crossing I'm sure quite a few ppl will bring their bad habits with them for the first few days / weeks. But that's ok, they'll learn eventually or somehow adapt, it's all good.
All up when assessed with an infantry only eye kharg looks pretty damn good, but I would recommend that you boost the ticket count to around 500 or 600, just to let the attacking team soak up a little while they find their feet and get organized. This would apply to ALL infantry only servers.
Sharqi or the shark pen as we called it works fantastically as an inf only map, you've all played it (if you haven't, then go buy the expansion you cheap bastards) so I don't need to break it down for you. Same with Karkand, the only caveat being you WILL see a lot more rpg/smaw whores on karkand simply because of all the destructible buildings ppl lurk in, specially at the start.
That said, imagine not having to worry about some noob douche who does nothing but charge in with a tank to whatever flag you managed to sneak to and have almost captured, wiping you out with spammed cannon fire. No more worrying about 25-30% of your team all hanging around the spawn waiting for the chopper/tank/whatever to spawn then squabbling over it like spoiled brats. Imaging people actually working as squads and a team to hit multiple flags at the same time to ensure at least one of them is taken and giving the rest of the team a better tactical position to spawn off. Oh happy happy joy joy!
All these things are FAR MORE LIKELY TO HAPPEN on an inf only server. Why I hear ask?
Because removing the vehicle component instantly rids you of the vehicle whore detritus who do nothing for the team and replaces them with ppl who are eager to fight on foot. It removes the pilots who do nothing but arse around in the sky stroking their joysticks, it removes the "shit scared Sally" component of players who will do nothing but lurk near their own spawn with a stinger or rpg because they don't want to go out there and get ass raped by a vehicle.
Sheeeeit! Having an inf only server might even attract metro fags, many of whom i suspect are allergic to other maps after experiencing some sort of vehicular violation to their anuses.
Of course there is no guarantee that with this new crop of "young players" we're currently seeing across servers and maps there will be enough of them with the skill or cojones to permanently populate an inf only server, but i bet there's a good chunk of the old BF2 players out their who would flock to it if someone were to put it up and give it enough time to establish itself.
FanT was born of a desire to do our own thing and not be dictated to by others, it has grown and evolved, but I would hope that at its core it holds true to its origins. So how about it ppl, do we want to keep pandering to the masses or do we want to get back to the days when our server was full of quality players and the noobs had to bring their own lube?
Justice (for all)
Rices
14th January 2012, 07:22 PM
Ok on THIS particular subject I'm more than will to offer a rock solid opinion, backed up by over ONE THOUSAND hours of INFANTRY ONLY gameplay on Karkand (283 hours), Sharqi (189 hours) and Road to Jalalabad (578 hours) on the old ICONZ servers. And for those of you who might have even the slightest doubt, you can check out my stats right here.
http://bf2s.com/player/47170271/
Ah the benefits of having such a distinctive name.
Infantry only on Bad Jelly as we called it was fucking brilliant, long open spaces which then lead into tight urban environments, a dozen ways to get in to each flag, limited choke points. Learning the map was relatively easy and a handful of decent players on either side could really help the noobs along making one sided rapes a lot less common than now. unfortunately about the only map that is even close to this now is Road to Tehran, which is (a) Unstable and (b) Night time.
Night time maps suck ass, this is a constant law of the universe and will remain unchanged until entropy, anyone who disagrees; puffs penis, by choice.
The next closest map is kharg island, which if you think about it might not be all that bad as an infantry map, if you break to the right and skirt the coast u can avoid all the pudwackers who camp in the hills with a penis compensator, otherwise known as a sniper rifle. This will then lead into the docks area which should provide awesome medium to close quarters combat potential, then a final push into the center left where the aforementioned pudwackers might actually prove half useful in helping to defend.
With no vehicles the need for engy is utterly removed unless you want to smash the buildings with rpg's and considering the rpg / smaw clusterfuck that is seine crossing I'm sure quite a few ppl will bring their bad habits with them for the first few days / weeks. But that's ok, they'll learn eventually or somehow adapt, it's all good.
All up when assessed with an infantry only eye kharg looks pretty damn good, but I would recommend that you boost the ticket count to around 500 or 600, just to let the attacking team soak up a little while they find their feet and get organized. This would apply to ALL infantry only servers.
Sharqi or the shark pen as we called it works fantastically as an inf only map, you've all played it (if you haven't, then go buy the expansion you cheap bastards) so I don't need to break it down for you. Same with Karkand, the only caveat being you WILL see a lot more rpg/smaw whores on karkand simply because of all the destructible buildings ppl lurk in, specially at the start.
That said, imagine not having to worry about some noob douche who does nothing but charge in with a tank to whatever flag you managed to sneak to and have almost captured, wiping you out with spammed cannon fire. No more worrying about 25-30% of your team all hanging around the spawn waiting for the chopper/tank/whatever to spawn then squabbling over it like spoiled brats. Imaging people actually working as squads and a team to hit multiple flags at the same time to ensure at least one of them is taken and giving the rest of the team a better tactical position to spawn off. Oh happy happy joy joy!
All these things are FAR MORE LIKELY TO HAPPEN on an inf only server. Why I hear ask?
Because removing the vehicle component instantly rids you of the vehicle whore detritus who do nothing for the team and replaces them with ppl who are eager to fight on foot. It removes the pilots who do nothing but arse around in the sky stroking their joysticks, it removes the "shit scared Sally" component of players who will do nothing but lurk near their own spawn with a stinger or rpg because they don't want to go out there and get ass raped by a vehicle.
Sheeeeit! Having an inf only server might even attract metro fags, many of whom i suspect are allergic to other maps after experiencing some sort of vehicular violation to their anuses.
Of course there is no guarantee that with this new crop of "young players" we're currently seeing across servers and maps there will be enough of them with the skill or cojones to permanently populate an inf only server, but i bet there's a good chunk of the old BF2 players out their who would flock to it if someone were to put it up and give it enough time to establish itself.
FanT was born of a desire to do our own thing and not be dictated to by others, it has grown and evolved, but I would hope that at its core it holds true to its origins. So how about it ppl, do we want to keep pandering to the masses or do we want to get back to the days when our server was full of quality players and the noobs had to bring their own lube?
Justice (for all)
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I agree. Imagine the epic gun battle there would be on a map like karkand at the beginning when the 1 side has all the points and the other team needs to break through. If you played BF2 you would remember this beginning gun battle of epicness.
Tajthewhitetiger
14th January 2012, 09:56 PM
Ok on THIS particular subject I'm more than will to offer a rock solid opinion, backed up by over ONE THOUSAND hours of INFANTRY ONLY gameplay on Karkand (283 hours), Sharqi (189 hours) and Road to Jalalabad (578 hours) on the old ICONZ servers. And for those of you who might have even the slightest doubt, you can check out my stats right here.
http://bf2s.com/player/47170271/
Ah the benefits of having such a distinctive name.
Infantry only on Bad Jelly as we called it was fucking brilliant, long open spaces which then lead into tight urban environments, a dozen ways to get in to each flag, limited choke points. Learning the map was relatively easy and a handful of decent players on either side could really help the noobs along making one sided rapes a lot less common than now. unfortunately about the only map that is even close to this now is Road to Tehran, which is (a) Unstable and (b) Night time.
Night time maps suck ass, this is a constant law of the universe and will remain unchanged until entropy, anyone who disagrees; puffs penis, by choice.
The next closest map is kharg island, which if you think about it might not be all that bad as an infantry map, if you break to the right and skirt the coast u can avoid all the pudwackers who camp in the hills with a penis compensator, otherwise known as a sniper rifle. This will then lead into the docks area which should provide awesome medium to close quarters combat potential, then a final push into the center left where the aforementioned pudwackers might actually prove half useful in helping to defend.
With no vehicles the need for engy is utterly removed unless you want to smash the buildings with rpg's and considering the rpg / smaw clusterfuck that is seine crossing I'm sure quite a few ppl will bring their bad habits with them for the first few days / weeks. But that's ok, they'll learn eventually or somehow adapt, it's all good.
All up when assessed with an infantry only eye kharg looks pretty damn good, but I would recommend that you boost the ticket count to around 500 or 600, just to let the attacking team soak up a little while they find their feet and get organized. This would apply to ALL infantry only servers.
Sharqi or the shark pen as we called it works fantastically as an inf only map, you've all played it (if you haven't, then go buy the expansion you cheap bastards) so I don't need to break it down for you. Same with Karkand, the only caveat being you WILL see a lot more rpg/smaw whores on karkand simply because of all the destructible buildings ppl lurk in, specially at the start.
That said, imagine not having to worry about some noob douche who does nothing but charge in with a tank to whatever flag you managed to sneak to and have almost captured, wiping you out with spammed cannon fire. No more worrying about 25-30% of your team all hanging around the spawn waiting for the chopper/tank/whatever to spawn then squabbling over it like spoiled brats. Imaging people actually working as squads and a team to hit multiple flags at the same time to ensure at least one of them is taken and giving the rest of the team a better tactical position to spawn off. Oh happy happy joy joy!
All these things are FAR MORE LIKELY TO HAPPEN on an inf only server. Why I hear ask?
Because removing the vehicle component instantly rids you of the vehicle whore detritus who do nothing for the team and replaces them with ppl who are eager to fight on foot. It removes the pilots who do nothing but arse around in the sky stroking their joysticks, it removes the "shit scared Sally" component of players who will do nothing but lurk near their own spawn with a stinger or rpg because they don't want to go out there and get ass raped by a vehicle.
Sheeeeit! Having an inf only server might even attract metro fags, many of whom i suspect are allergic to other maps after experiencing some sort of vehicular violation to their anuses.
Of course there is no guarantee that with this new crop of "young players" we're currently seeing across servers and maps there will be enough of them with the skill or cojones to permanently populate an inf only server, but i bet there's a good chunk of the old BF2 players out their who would flock to it if someone were to put it up and give it enough time to establish itself.
FanT was born of a desire to do our own thing and not be dictated to by others, it has grown and evolved, but I would hope that at its core it holds true to its origins. So how about it ppl, do we want to keep pandering to the masses or do we want to get back to the days when our server was full of quality players and the noobs had to bring their own lube?
Justice (for all)
^ this might just be the way of achieving a server that is both viable and that Fant players actually want to play on, i disagree a tad with Kharg mainly because of its size which would prob disuade a lot of people from wanting to play it as infantry only, Noshar canals however with boats only would be friggin awesome plenty of bluffs and high ground to reward tactically gameplay and no tanks choppers apc's to punish players who are able to make a break for vulerable flags
astro_ant
14th January 2012, 10:28 PM
Do you still get the buggies/jeep things on infantry only. Kharg would be a little gay without them as it would take half an hour to walk from spawn to the furthest flag.
But I reckon an infantry only server would definitely be something worth trying.
Until they nerf the shit out of the splash damage you're still going to have the noobs that run around with rpgs and noob tubes though
CARAVAN 4 ME MA
15th January 2012, 07:21 PM
fully support inf only server. agree with manthony that jeeps would be needed because the walk would be epic however there would not be so much rpg whoring becuase it doesnt take much to blow one up. but they would usually be used by FanT's as flanking for tactical play rather than general faggotry that we have been accustomed to in other servers.
a rush server could be fun for something different as i somehow strangely miss the isla days and blackhawk rape mainly from ant and offal strawberry jam. i would put in for the old isla server to be back.
however, i think keep the first server as the same and make the second server an inf only server because the feeling from actually working as a team to flank and get a flag rather than taking the cheap way out by nading and rpg'ing the way thru is far better
Andrew
15th January 2012, 07:36 PM
Second server settings are all up to Rices for now. I'm busy this week.
He has been changing them around trying to fill it up then put it on inf only I think. if you guys want any particular map just ask him on ts.
Archie
16th January 2012, 02:13 AM
fuck metro to hell it is the worst map in fucking history why do we still play it what the fuck is wrong with you all jesus christ are you retarded get rid of it now you smarmy poofters
front page lols
Rices
16th January 2012, 07:20 AM
Maybe you haven't noticed but when we run other rotations it stay's empty. Metro > Empty server
M.Lyons
16th January 2012, 01:17 PM
hey archie...oi...oi archie, heeeeeeyyyyy aaarrrchhhiiiieeee...............
UMADBAH
;):p;):p;):p;):p:o
Gunator
16th January 2012, 03:17 PM
bring on isla
Archie
16th January 2012, 04:05 PM
Just played a 24/7 metro server with no RPG/320 enforced. IT WAS ACTUALLY FUN. Food for thought.
Jatoba Bokken
16th January 2012, 04:21 PM
Metro > Empty server
Herpes > Metro
xHighStakes
16th January 2012, 04:28 PM
Recently played on the same type of server, much more enjoyable.
Nuss
16th January 2012, 04:29 PM
But Herpes < Fantasy Battlefield
It would seem we have a paradox.
Jatoba Bokken
16th January 2012, 04:31 PM
Recently played on the same type of server, much more enjoyable.
See? even rpg whores hate rpg's!
Jatoba Bokken
16th January 2012, 04:35 PM
But Herpes < Fantasy Battlefield
It would seem we have a paradox.
Herpes ≠ fantasy battlefield
Herpes ≈ Metro
Gunator
16th January 2012, 10:21 PM
Stay away from herpes
4N4L Justice
16th January 2012, 11:10 PM
metro minus 320/rpg = still full + not gay and herpes free.
Archie
16th January 2012, 11:41 PM
metro minus 320/rpg = still full + not gay and herpes free.
As testament to this fact, here's the server in question:
http://battlelog.battlefield.com/bf3/servers/show/020357b1-f6d4-4a98-bed7-dd109ce137c9/SOB-24-7-METRO-1000-TICKETS-NO-RPG-NO-M320-R17/
Usually has a 10+ line.
Phaser
17th January 2012, 12:09 AM
Still has plenty of nades being spammed. It'll get slightly worse as more take nade perk and USAS with frag rounds for the M320 cushion walls, but never to the extent M320's and RPG's made it.
Mavlifts and Mavtrains were also banned.
Tajthewhitetiger
17th January 2012, 12:22 AM
Even with USAS and nads its still a country mile better than normal metro severs, because of the lack of m320 and rocket spamming teams have a semi coherient chance of breaking through to A or C as long as they use that thing that FanT used to pride itself on, TACTICAL GAMEPLAY, plus my average K/D in that server is 3.5 :D
Stiff_Nipples
17th January 2012, 01:23 AM
Just played a 24/7 metro server with no RPG/320 enforced. IT WAS ACTUALLY FUN. Food for thought.
Powers said in another thread that he wouldn't do this because >
I was wondering. how hard is it to implement something like this, do you have to manually kick players or can you set up the server to auto kick for getting kills with certain weapons (like SMAW, RPG, M320...)?
So I hear that other servers, do limit the use of weapons. As we have said before, ranked games are not allowed to limit the use of anything, or do things such as encourage stat padding. So we won't be anything like that using the our servers. - Servers who do this can be reported, and could get deleted, i'd rather not risk it.
Jatoba Bokken
17th January 2012, 02:57 AM
Hey the 24/7 metro server is empty, that mean it's getting changed?
Tajthewhitetiger
17th January 2012, 10:18 AM
Powers said in another thread that he wouldn't do this because >
So I hear that other servers, do limit the use of weapons. As we have said before, ranked games are not allowed to limit the use of anything, or do things such as encourage stat padding. So we won't be anything like that using the our servers. - Servers who do this can be reported, and could get deleted, i'd rather not risk it.
The irony is that playing on metro in its current state basically is stats padding, if you m320 whore you can easily get a k/d over 3 and if you deciede to play properly its very easy to break 10 000 points in a round, i remember when i played metro 64 player for the first time because i broke 10 000 and my SPM went up by about 10 from one round alone
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